An energy packet released from a nova star gains sentience and eventually makes its way to Earth to become … E-Man! A fun bit of counterprogramming from Charlton and the creative team of Nicola Cuti and Joe Staton.
Three members of the Moonbase Alpha crew join with other captives in an attempt to escape an intergalactic zoo. Nicola Cuti story is fun, but early John Byrne artwork is this Charlton comic’s real draw.
The Doomsday +1 team ventures to what appears to be an other-dimensional paradise – but a dystopian underbelly lurks. Joe Gill and John Byrne’s initial six-issue run of Doomsday +1 fizzles at the finish line.
The Doomsday +1 team continues to look for other survivors – only to find themselves fighting for their lives once again! A subpar outing from the creative team of Joe Gill and John “Byrne Robotics” Byrne.
The team tracks a radio signal to Vancouver, where they discover warring races of secret, underwater humanoids! Unclear storytelling by Joe GIll and John Byrne results in a mixed bag of Bronze Age fun.
Giant cyborgs charged with maintaining galactic peace come to investigate the Earth – and initially find humanity wanting. Borrowing heavily from other sci-fi stories, this outing from Joe Gill and a young John Byrne still offers some fun.
A murderous cyborg sends a robot army after three astronaut survivors of the nuclear apocalypse, and their thawed-out, ancient friend. A so-so story and energetic early art from a young John Byrne add up to a lot of fun.
When Yang’s cousin Sun returns to find drug dealers squatting at the family homestead, much kung-fu action ensues. Joe Gill script is better than some of his Charlton output, while Sanho Kim’s art is oddly appealing.
When radioactive material turns up missing during a fire at a chemical warehouse, paramedic John Gage leaps into action. This story by Joe Gill isn’t ready for prime time, and neither is the early art by John Byrne.
Three astronauts survive a nuclear war, make friends with a cave man and struggle to survive in a post-apocalyptic world. This debut issue – by Joe Gill and John Byrne – isn’t as good as the reviewer remembers, but it’s still a lot of fun.