The Doomsday +1 team ventures to what appears to be an other-dimensional paradise – but a dystopian underbelly lurks. Joe Gill and John Byrne’s initial six-issue run of Doomsday +1 fizzles at the finish line.
The Doomsday +1 team continues to look for other survivors – only to find themselves fighting for their lives once again! A subpar outing from the creative team of Joe Gill and John “Byrne Robotics” Byrne.
The team tracks a radio signal to Vancouver, where they discover warring races of secret, underwater humanoids! Unclear storytelling by Joe GIll and John Byrne results in a mixed bag of Bronze Age fun.
Giant cyborgs charged with maintaining galactic peace come to investigate the Earth – and initially find humanity wanting. Borrowing heavily from other sci-fi stories, this outing from Joe Gill and a young John Byrne still offers some fun.
A murderous cyborg sends a robot army after three astronaut survivors of the nuclear apocalypse, and their thawed-out, ancient friend. A so-so story and energetic early art from a young John Byrne add up to a lot of fun.
When Yang’s cousin Sun returns to find drug dealers squatting at the family homestead, much kung-fu action ensues. Joe Gill script is better than some of his Charlton output, while Sanho Kim’s art is oddly appealing.
When radioactive material turns up missing during a fire at a chemical warehouse, paramedic John Gage leaps into action. This story by Joe Gill isn’t ready for prime time, and neither is the early art by John Byrne.
Three astronauts survive a nuclear war, make friends with a cave man and struggle to survive in a post-apocalyptic world. This debut issue – by Joe Gill and John Byrne – isn’t as good as the reviewer remembers, but it’s still a lot of fun.