The Fantastic Four team with Galactus to take on Terrax – but what will happen when that fight is won? Writer/artist John Byrne is in top form as his first Galactus epic rolls on.
READTerrax abducts Manhattan itself in an effort to elicit the aid of the Fantastic Four against his former master – Galactus! This issue sees John Byrne on top of his game as both writer and artist as he settles into his first multipart FF epic.
READSpider-Man saves J. Jonah Jameson – with an unlikely assist from a Parisian hardware store – but the real surprise awaits back home. This story by a young Gerry Conway isn’t his best work, but the art from Ross Andru and company is solid.
READSatan confronts his son in a dream, then battles Daimon in real life as the demon Baphomet. This issue is a definite product of the mid-1970s, from the team of Steve Gerber and Jim Mooney.
READTo spare Galador, Rom offers up the Dark Nebula – but does even Galactus have the stomach for Wraithworld? An emotionally complex handling of the devourer of worlds from Bill Mantlo, with journeyman art from Sal Buscema and Joe Sinnott.
READFollowing the liberation of Galador, Rom must rally the spaceknights once more – against the threat of Galactus! A fun matchup from the creative team of Bill Mantlo, Sal Buscema and Joe Sinnott.
READRom battles Rom – plus the Angel Elite and spaceknights galore – with the future of Galador at stake. The greatest of the spaceknights returns home in this tale from Bill Mantlo, Sal Buscema and Joe Sinnott.
READDoctor Strange’s mission takes him back to ancient Egypt and an encounter with Rama-Tut and the Fantastic Four. Marshall Rogers and Terry Austin wrap up their six-issue run on Doctor Strange with this time-travel adventure written by Roger Stern.
READAs romantic tensions flare at home, Doctor Strange is again pulled back through time due to new acquaintance Morgana Blessing. More gorgeous art from Marshall Rogers and Terry Austin, on a story by Roger Stern.
READDoctor Strange, Nick Fury and others come together during World War II to thwart a time-travel plot from Dormammu. A dense outing that pushes creative boundaries from the A-list team of Roger Stern, Marshall Rogers and Terry Austin.
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