The Doomsday +1 team ventures to what appears to be an other-dimensional paradise – but a dystopian underbelly lurks. Joe Gill and John Byrne’s initial six-issue run of Doomsday +1 fizzles at the finish line.
The Doomsday +1 team continues to look for other survivors – only to find themselves fighting for their lives once again! A subpar outing from the creative team of Joe Gill and John “Byrne Robotics” Byrne.
The team tracks a radio signal to Vancouver, where they discover warring races of secret, underwater humanoids! Unclear storytelling by Joe GIll and John Byrne results in a mixed bag of Bronze Age fun.
Giant cyborgs charged with maintaining galactic peace come to investigate the Earth – and initially find humanity wanting. Borrowing heavily from other sci-fi stories, this outing from Joe Gill and a young John Byrne still offers some fun.
A murderous cyborg sends a robot army after three astronaut survivors of the nuclear apocalypse, and their thawed-out, ancient friend. A so-so story and energetic early art from a young John Byrne add up to a lot of fun.
When radioactive material turns up missing during a fire at a chemical warehouse, paramedic John Gage leaps into action. This story by Joe Gill isn’t ready for prime time, and neither is the early art by John Byrne.
When a cattle baron’s men gun down Tom Corbett’s parents, he takes up twin Colts to become Kid Cody. The lead feature from writer Larry Lieber is pretty uninspired, but Doug Wildey provides some pretty art.
In a future dystopia, a scientist grows a plant man to battle government tyranny – but things don’t end well! A weird kit bash of concepts from Michael Fleisher, ably illustrated by Al Milgrom and Jack Abel.
Jay Hunter’s criminal activities get his scientist father killed – but not before the old man helps him become a superhero. Archie Goodwin writes this debut issue, but it’s the art of Steve Ditko and Wally Wood that makes it a treat.